RoomSimulator
Added in v0.23.0
A ShoeBox Room Simulator. Simulates a cuboid of parametrized size and average surface absorption coefficient. It also includes a source and microphones in parametrized locations.
Use it when you need a large number of synthetic room impulse responses with specific configuration characteristics or simply to quickly add reverb for augmentation purposes.
RoomSimulator API
min_size_x
:float
• unit: meters- Default:
3.6
. Minimum width (x coordinate) of the room in meters max_size_x
:float
• unit: meters- Default:
5.6
. Maximum width of the room in meters min_size_y
:float
• unit: meters- Default:
3.6
. Minimum depth (y coordinate) of the room in meters max_size_y
:float
• unit: meters- Default:
3.9
. Maximum depth of the room in meters min_size_z
:float
• unit: meters- Default:
2.4
. Minimum height (z coordinate) of the room in meters max_size_z
:float
• unit: meters- Default:
3.0
. Maximum height of the room in meters min_absorption_value
:float
-
Default:
0.075
. Minimum absorption coefficient value. Whencalculation_mode
is"absorption"
it will set the given coefficient value for the surfaces of the room (walls, ceilings, and floor). This coefficient takes values between 0 (fully reflective surface) and 1 (fully absorbing surface).Example values (may differ!):
Environment Coefficient value Studio with acoustic panels > 0.40 Office / Library ~ 0.15 Factory ~ 0.05 max_absorption_value
:float
- Default:
0.4
. Maximum absorption coefficient value. Seemin_absorption_value
for more info. min_target_rt60
:float
• unit: seconds-
Default:
0.15
. Minimum target RT60. RT60 is defined as the measure of the time after the sound source ceases that it takes for the sound pressure level to reduce by 60 dB. Whencalculation_mode
is"rt60"
, it tries to set the absorption value of the surfaces of the room to achieve a target RT60 (in seconds). Note that this parameter changes only the materials (absorption coefficients) of the surfaces, not the dimension of the rooms.Example values (may differ!):
Environment RT60 Recording studio 0.3 s Office 0.5 s Concert hall 1.5 s max_target_rt60
:float
• unit: seconds- Default:
0.8
. Maximum target RT60. Seemin_target_rt60
for more info. min_source_x
:float
• unit: meters- Default:
0.1
. Minimum x location of the source max_source_x
:float
• unit: meters- Default:
3.5
. Maximum x location of the source min_source_y
:float
• unit: meters- Default:
0.1
. Minimum y location of the source max_source_y
:float
• unit: meters- Default:
2.7
. Maximum y location of the source min_source_z
:float
• unit: meters- Default:
1.0
. Minimum z location of the source max_source_z
:float
• unit: meters- Default:
2.1
. Maximum z location of the source min_mic_distance
:float
• unit: meters- Default:
0.15
. Minimum distance of the microphone from the source in meters max_mic_distance
:float
• unit: meters- Default:
0.35
. Maximum distance of the microphone from the source in meters min_mic_azimuth
:float
• unit: radians- Default:
-math.pi
. Minimum azimuth (angle around z axis) of the microphone relative to the source. max_mic_azimuth
:float
• unit: radians- Default:
math.pi
. Maximum azimuth (angle around z axis) of the microphone relative to the source. min_mic_elevation
:float
• unit: radians- Default:
-math.pi
. Minimum elevation of the microphone relative to the source, in radians. max_mic_elevation
:float
• unit: radians- Default:
math.pi
. Maximum elevation of the microphone relative to the source, in radians. calculation_mode
:str
• choices:"rt60"
,"absorption"
- Default:
"absorption"
. When set to"absorption"
, it will create the room with surfaces based onmin_absorption_value
andmax_absorption_value
. If set to"rt60"
it will try to assign surface materials that lead to a room impulse response with target RT60 given bymin_target_rt60
andmax_target_rt60
use_ray_tracing
:bool
- Default:
True
. Whether to use ray_tracing or not (slower but much more accurate). Disable this if you prioritize speed over accuracy. max_order
:int
• range: [1, ∞)-
Default:
1
. Maximum order of reflections for the Image Source Model. E.g. a value of 1 will only add first order reflections while a value of 12 will add a diffuse reverberation tail.Warning
Placing this higher than 11-12 will result in a very slow augmentation process when
calculation_mode="rt60"
.Tip
When using
calculation_mode="rt60"
, keep it around3-4
. leave_length_unchanged
:bool
- Default:
False
. When set to True, the tail of the sound (e.g. reverb at the end) will be chopped off so that the length of the output is equal to the length of the input. padding
:float
• unit: meters- Default:
0.1
. Minimum distance in meters between source or mic and the room walls, floor or ceiling. p
:float
• range: [0.0, 1.0]- Default:
0.5
. The probability of applying this transform. ray_tracing_options
:Optional[Dict]
- Default:
None
. Options for the ray tracer. Seeset_ray_tracing
here:
https://github.com/LCAV/pyroomacoustics/blob/master/pyroomacoustics/room.py