GainTransition
Added in v0.22.0
Gradually change the volume up or down over a random time span. Also known as fade in and fade out. The fade works on a logarithmic scale, which is natural to human hearing.
The way this works is that it picks two gains: a first gain and a second gain. Then it picks a time range for the transition between those two gains. Note that this transition can start before the audio starts and/or end after the audio ends, so the output audio can start or end in the middle of a transition. The gain starts at the first gain and is held constant until the transition start. Then it transitions to the second gain. Then that gain is held constant until the end of the sound.
GainTransition API
min_gain_in_db
:float
• unit: Decibel- Deprecated as of v0.31.0, removed as of v0.38.0. Use
min_gain_db
instead max_gain_in_db
:float
• unit: Decibel- Deprecated as of v0.31.0, removed as of v0.38.0. Use
max_gain_db
instead min_gain_db
:float
• unit: Decibel- Default:
-24.0
. Minimum gain in dB. max_gain_db
:float
• unit: Decibel- Default:
6.0
. Maximum gain in dB. min_duration
:Union[float, int]
• unit: seeduration_unit
- Default:
0.2
. Minimum length of transition. max_duration
:Union[float, int]
• unit: seeduration_unit
- Default:
6.0
. Maximum length of transition. duration_unit
:str
• choices:"fraction"
,"samples"
,"seconds"
-
Default:
"seconds"
. Defines the unit of the value ofmin_duration
andmax_duration
."fraction"
: Fraction of the total sound length"samples"
: Number of audio samples"seconds"
: Number of seconds
p
:float
• range: [0.0, 1.0]- Default:
0.5
. The probability of applying this transform.